0 Avatars served

Extremely simple avatars

For basic usage just provide an identifier - UUID, username or a Minecraft texture ID:
For size control, add the desired size in pixels after specifying the username:
For avatars without the helm element, add /nohelm to the end of any URL:
And for a URL with a file extension, you can add a .png at the very end of any URL:

8px up to 600px

Isometric Avatars


Isometric avatars' facing direction can be changed with a modifier at the end of the URL:

32px up to 600px

Full body


8px up to 600px

Combo avatar


8px up to 600px

Default skins


Get a player's skin


Download a player's skin


Switch your skin to a player's skin


Mojang API proxy

This endpoint caches requests to the mojang API letting you request a profiles without a rate limit.
Username history is also sent.
Responses are cached for 15 minutes.
https://mc-heads.net/minecraft/profile/Name | UUID
If username/UUID is malformed, a 204 No content status code will be returned.
/signed can be appended to the URL if a texture signature from Mojang is required.


Mojang has created several accounts with guaranteed static skins to help map makers visualize their creations with said account's heads.
This endpoint attempts to list all of the known and verified MHF UUIDs and their names.

About Caching

MCHeads caches skins on its servers for 6 hours
Images are also cached client side via cache headers for 2 hours.

Changed skins do not take effect on MCHeads immediately.
MCHeads deletes expired server side cache every 5 minutes.

About Usernames

We strongly advise you to use UUIDs instead of usernames! UUIDs never change while usernames do.
Looking up players by username has officially been deprecated by Mojang ever since UUIDs were introduced.

Malformed usernames are rejected.

About UUIDs

UUIDs may be any valid Mojang UUID in the blank or dashed format.
Malformed UUIDs are rejected, and all features on MCHeads support UUIDs


MCHeads supports Cross-Origin Resource Sharing, so you can make AJAX request from other sites!


MCHeads supports HTTP/2, meaning a client can re-use a single underlying TCP connection to make multiple requests instead of opening a new connection for each one, making the whole process up to 50% faster!
If you are using one of the JSON or avatar endpoints of MCHeads, using HTTP/2 could heavily increase performance in your app.


Attribution is not required, but it is encouraged.
If you want to show some support for this (free!) service, place a notice like this somewhere: Thanks to <a href="https://mc-heads.net">MCHeads</a> for providing Minecraft avatars.


To contact us about any issue, please send an E-Mail to [email protected], or ask in our Discord server.

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